in this video I'm going to share some
valuable tips and give you an
introduction to a number of features in
unity that will make level design easier
for you we're gonna look at multiple
different features and since I'm gonna
keep it relatively short I will be
leaving some links in the description
box of this video so that you can learn
more about each individual feature so if
you're interested make sure to check out
the links in the description after
watching this video and now with that
being said let's start this video off
with our first tip using Pro builder Pro
builder is a unique hybrid of 3d
modeling and level design tools
optimized for building simple geometry
but also capable of detailed editing and
UV unwrapping using pro builder we can
create a shape and then modify it we can
select the face vertex or an edge of our
shape to then scale rotate and move as
we want to we can even create shapes
like stairs and pick the number of steps
set a custom curvature and so much more
I normally use Pro builder to just
create the shape that I want and then
decorate it using poly brush speaking of
which let's take a deeper look into
using poly brush if you haven't heard a
poly brush before it enables you to
blend textures and colors sculpt meshes
and scatter objects directly in the end
of the editor and in unity 2019 point to
a new feature was added to poly brush
called prefab scatter mode the prefab
scatter mode allows you to paint prefabs
on a game object similar to the way you
can paint grass on the terrain and since
poly brush allows for painting 3d
objects this means we can level up our
design upon totally intended by the way
I'll see myself out so we can now paint
3d objects on surfaces like grass trees
or other vegetation and any other object
we want to if you want to add some rocks
or pebbles into your scene well go ahead
and just drag in the prefab they want to
paint into the poly brush window modify
the settings such as brush radius
strength and object scale and simply
start painting on surfaces and I
actually made a full overview video on
the new updates to poly brush including
the prefab scatter mode so make sure to
check out the link in the description if
you want to watch it after this video in
that video I was able to make a small
planet using a sphere and design it only
using poly brush
for sculpting the sphere painting it
with colors and of course adding in
vegetation and rocks but back to this
video the second trick we're going to
take a look at is how to use the terrain
tools package if you haven't heard this
package before it was introduced in
unity 20 19.1 and it contains over 50
new sculpting tools as well as a utility
toolbox to streamline terrain workflow
after you import the terrain tools
package from the package manager when
you create a terrain you will see new
tools you can use when shaping your
terrain additionally we have added
multiple new brushes which enable you to
easily stamp mountains on your terrain
there are also options like brush
rotations so you can be super precise
and get the results you want moving on
in unity 20 19.3 our environment team
added the ability to create holes in
your terrains terrain holes are a part
of the terrain system which means that
we can go to the tools list and find
paint holes after we picked the option
we can paint the holes just like we
paint in pictures and they will appear
the holes also work seamlessly with the
terrain Collider component so that when
we paint in the holes the player can
walk through them using the universal
render pipeline I always finish up by
adding some post-processing in unity 20
19.3 the lightweight render pipeline was
renamed to universal and receive a
revamped version of the post-processing
effects if your project doesn't make use
of the universal render pipeline yet you
can go to window enter the package
manager and find the universal render
pipeline in here there are of course
many more features you can get access to
using universal RP so make sure to check
out the link in the description for more
information after installing the package
we can start adding in our effects I
normally add color grading to slightly
increase the saturation and make the
world feel more alive and colorful I
also add bloom to bring out highlights
in the lighting it's also a good
technique to disable and re-enable
individual effects so you can keep a
track of the original results and don't
add too much you can of course add more
effects if you want to but I think this
looks pretty good so I'm just going to
leave it as it is as you can see we can
easily create levels for our game
using these features in unity let me
know in the comment section if you guys
are working on a game right now and
which one of these features you find
most useful for a level design let us
also know if you have any more tips and
tricks so you want to share because some
of the best suggestions come from you
the community we have also added some
useful links to the description box of
this video so if you're interested in
learning more about each feature that we
covered go ahead and check them out and
on that
thank you so much for watching and we
will see you in the next video
you